Mostly dresses, plus one pair of pants for that adventurous pig-girl. "Hello, I am a Beatle." "Hello, I am Julius Caesar." "Hello, I am Goku." "Hello, I am a thumb." I'm partial to the doofy bowlcut, myself, but we are kind of spoiled for doofy choice here. However, we do also have a decent array of super-medieval eyewear, including a monocle for those pig-boys with delusions of style!Īnd so many hairstyles. Assistant pig-boys don't have large wardrobes. There are six outfits available to us-really only three, but there's a recolor of each. While we haven't unlocked anything yet, we did have choices to make within Create-A-Sim: What about Sam's fashion choices? Truly that is what is important here. Lyndsay and Buddy are both Fun Sims, which is probably good, since otherwise this grand quest would be pretty miserable.īut enough about other people. I'm glad that Buddy is so willing to face up to dinosaurs and zombies, two things which totally do not exist in the world as we know it. I wouldn't have picked Marlon as Cute, but then I remember his collection of stuffed animals.Ĭupcakes earn King Roland a classification as a Tasty Sim. I'm sure we're all amazed.īarney Cull the Nature Sim likes us a little! The little television tells us that Elmira is a Domestic-focused Sim apparently she doesn't give a pig's fart about Sam despite his honeyed words earlier.īutter is a Cute Sim. (Will we get a chance to fix this later? Maybe.) ![]() Our pals love us, and Marlon loves us, but everyone else is kind of iffy on us. If Sam goes back into his task diary, he can check on his relationship status and also see everyone's bio blurbs. ![]() There's one last surprise hidden on Capital Island, but it's going to have to wait for a narratively-appropriate moment. The chest contains this Garden Scroll, which we will complete whenever Sam feels like pretending to like somebody for long enough to collect all those Happy Essences. He has this chest behind Barney's house to keep him company! But that's okay, Sam doesn't need friends. Whenever we 'finish' an island, it suddenly develops a day/night cycle: it is immediately nighttime and nobody will talk about anything except how tired they are.
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